8 BIT Movie premier @ MoMA!

While exploring the gaming experience territory flying around its boundaries, bearing the bored gamer video clip in mind I’ve traveled across the
Atlantic to the Big Apple.
Imagine Flying back in time. In year 1996 while walking 53 Street, towards the famous MoMA – The Museum of Modern Art, you hear someone saying: “I know for a fact that ten years from now, MoMA is going to host the premier of a movie dedicated to videogames”. Guess you would have a kind of “give me a break…forget about it” smirk smile…Well, think again cause its Showtime folks for Marcin Ramocki’s 8 BIT Movie premier ! 
A week later, October 19, several blocks in upper
Manhattan, is our second spot. The MacArthur Foundation announced plans to help build the emerging field of digital media and learning, committing $50 million over five years to the effort.  The fund research and innovative projects focus is on understanding the impact of the widespread use of digital media on our youth and how they learn.  The event was simulcast on both the main grid and the teen grid in Second Life. The connection between Marcin’s 8 BIT Movie and the MacArthur spotlight press conference is straight forward. Both have the same underling intriguing question.

Marcin’s [seen here standing in the spotlights at  MoMA] 8 BIT Movie deals with the serious “measuring the impact” question in a thoughtful way, while keep things cool and fun to watch. Don’t miss the “Modding Mario’s”  episode!-) 8 BIT Produced and Co-Directed by Justin Strawhand, presents artists like Cory Arcangel, BIT SHIFTER, Bodenstandig 2000, Bubblyfish, Covox, Mary Flanagan, and others New Media artists.  8 BIT is a “rockumentary,” art exposé, and culture-critical investigation, looking back at the 1980s demo scene, chip-tune music, and artists using “machinima” and modified computer games. Produced in New York City, Los Angeles, Paris, and
Tokyo, the documentary brings a global perspective to the new artistic approaches of the DIY generation that grew up playing Atari, Commodore 64, and other video game consoles. Source: http://www.8bitmovie.com/ 

One reflective thought is worth sharing: “between boredom and creative Circuit Bending there’s a vast ocean waiting to be explored.”   

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