NetSquared a group that helps social benefit organizations to responsibly adopt emerging web tools is distributing cash awards (totaling at least $100,000) and other resources to 20 deserving projects at their 2007 Conference.
The 20 winning projects are being chosen by online vote. You`ll need a NetSquared Account and some time to browse the proposals before you can vote. You`ll need to vote for at least 5 projects (but no more than 10), out of more than 150 projects, so do take a look through all of the proposals.
Here are ten projects that have caught my eye and attention in random order:
Village the Game: Play the World of Social Enterprisehttp://www.villagethegame.comVillage is an online world and strategy game designed to get peopleaddicted to third world development. Form a team, build sustainableenterprises that eradicate poverty, and discover the power you have totransform the real world.
Walden III: Digital Utopianism and the Virtual Worldhttp://www.iml.usc.eduAn academic experiment that would explore whether Virtual Worlds, suchas Second Life, can better facilitate the exchange of cultural artifactsacross borders more harmoniously and equitably than the real world.
Games for Changehttp://www.gamesforchange.orgDubbed an early “Sundance of Video Games”, G4C is an exciting new activistmovement and supporting non-profit dedicated to using games forpositive social change.
The World Cafי GiGis (Girl Geeks) Projecthttp://www.theworldcafe.comThe GiGi’s project applies understanding of social networks, communitydevelopment, and online technologies, to enable the World Cafי globalnetwork to become increasingly self-organizing, self-sustaining on behalf oflife affirming futures.
SFZERO.ORG http://www.sf0.orgSFZero is a free game and online social network that challenges players tocomplete social, cultural and artistic projects. Our goal is to develop asystem that allows anyone to use our model to create powerful, sociallyrelevant games.
My MoSoSo http://www.MyMoSoSo.comMy MoSoSo is a free wireless software application that helps people meetvirtually and then collaborate in real life to achieve mutual orcomplementary goals. My MoSoSo users enjoy a sense of community that isunprecedented in human history.
ManorMeta http://www.amoration.orgThe living learning lab Manoris a visionary multimedia series sharingproblem solving adventures, diverse young leaders, musical stars and AIcharacters in an amazing mashup for web, virtual worlds, television, film,comics and print media.
Kabissa 2.0: Strengthening Social Web in Africahttp://www.kabissa.orgMarries power of Web 2.0 with passion of 900+ African organizations. SavvyWeb 2.0 Ambassadors will collaborate through the Kabissa site and face toface to develop and promote homegrown strategies for employing Web 2.0for social change.
Globaloria: Empowering Youth Worldwide to Create and Collaborate Online http://www.myglife.orgThe Globaloria Program uses virtual and scalable edu-social networks –comprised of programmable websites and related Wikis and Blogs – toteach young people from underserved communities how to take control oftheir new-media world.
International Networks of Victims of Terrorism and War http://www.peacefultommorow.orgThe International Network of Victims of Terrorism and War seeks to unitevictims of political violence, war and terrorism to amplify the voices ofvictims speaking out for nonviolence and to create grassroots structures which support a culture of peace and common security.
Posted by vrider 



Marcin’s [seen here standing in the spotlights at MoMA] 8 BIT Movie deals with the serious “measuring the impact” question in a thoughtful way, while keep things cool and fun to watch. Don’t miss the “Modding Mario’s” episode!-) 8 BIT Produced and Co-Directed by Justin Strawhand, presents artists like Cory Arcangel, BIT SHIFTER, Bodenstandig 2000, Bubblyfish, Covox, Mary Flanagan, and others New Media artists. 8 BIT is a “rockumentary,” art exposé, and culture-critical investigation, looking back at the 1980s demo scene, chip-tune music, and artists using “machinima” and modified computer games. Produced in New York City, Los Angeles, Paris, and